Hulking insect–men standing as tall as 7 feet at the shoulder, the thri–kreen are the least “human” of the player character races. Their survivability in the wilderness, combined with their cunning and intellect, have made the mantis warriors (as they are known to some races) the undisputed masters across large tracts of the Athasian wastes. The individual thri–kreen is a six–limbed creature with a tough exoskeleton and a venomous bite. Its hind legs are the most powerful, used for walking, running, and leaping. The four forward limbs each have a hand with an opposable thumb. A thri–kreen’s head has two large eyes, two antennae, and a small–but–powerful jaw. The jaws work from side to side and have several small extensions that grab and manipulate food while it is being eaten. The eyes are jet black and multi–faceted, separated to either side of the head. The antennae are all but vestigial, serving only to help manoeuvre through brush and grasslands in the darkness. Thri–kreen have no need of sleep and can remain active through the day and night.
There are two known species of thri-kreen in the Tablelands – the jeral and the to’ksa. Jeral are the more cultured of the two species, with sandy chitin, short antennae, short necks, and three-fingered hands. The tok’sa are more numerous but also more savage. They have yellow chitin, long antennae, and hands with four fingers. Rumours persist of other species of kreen in the Hinterlands and beyond.
Thri–kreen make and use variety of weapons. Chief among them are the gythka, a polearm with wicked blades at either end, and the chatkcha, a crystalline throwing wedge. They also fashion many forms of clothing, but never wear armour. Those items designed to be worn by demi-humans, such as rings, girdles, armour, and cloaks, are of little use to a thri–kreen because he simply cannot put them on.
The pack is the single unit of organization among the thri–kreen. The pack is always on the hunt, never idle – there are no permanent thri–kreen communities. Thri–kreen are carnivores and the pack is constantly on the hunt for food. They consider the other player character races as potential food stock, but only prey on other intelligent creatures in times of desperation. The mantis warriors have a well–known taste for elves, which keeps both races at an uneasy peace when they are forced to cooperate.
To outsiders, thri–kreen sometimes seem overly preoccupied with gathering food, hunting, and maintaining stocks of travel food. Since they do not sleep, thri–kreen often hunt through the night while other races they are working with are “needlessly lying around”. Their pack intelligence also makes them protective of their clutch–mates. To a thri–kreen, his clutch or pack includes whoever he is with at the time of danger. It is instinctive for a thri–kreen to leap into battle to protect those he is with, regardless of personal danger.
See the game statistics for playing a thri-kreen.