Wild Talents

Each character starts with at least one power of at least first level. There is a chance that the character will have more than one power and that powers will be higher level than first. Roll 1d20. Add +1 for each point of Intelligence, Wisdom and Constitution bonus.

Die Roll Result
1-18 Roll for one first-level power
19 Roll for two first-level powers
20+ Roll on this table again, but roll for second-level powers. Repeat this process with higher-level powers if necessary

Once you have determined a power’s level, roll on the appropriate table below. There are no modifiers to this roll.

d% 1st-Level Power d% 2nd-Level Power d% 3rd-Level Power
01-03 Acceptance 01-02 Adrenaline Control 01-02 Absorb Disease
04-06 Alter Features 03-04 Alignment Stabilization 03-04 Accelerate
07-09 Animate Shadow 05-06 Animal Affinity* 05-06 All‑round Vision
10-12 Ballistic Attack 07-08 Attraction 07-08 Animal Telepathy
13-15 Catfall 09-10 Aura Sight* 09-10 Awe
16-18 Cognitive Trance 11-12 Aversion 11-12 Blink
19-21 Conceal Thoughts 13-14 Biofeedback 13-14 Bone Reading
22-24 Control Sound 15-16 Body Equilibrium 15-16 Carapace
25-27 Control Temperature 17-18 Body Weaponry 17-18 Cause Sleep
28-30 Deceleration 19-20 Chameleon Power 19-20 Cell Adjustment
31-33 Detect Life 21-22 Chemical Simulation 21-22 Concentrate Water
34-36 Detect Magic 23-24 Combat Mind 23-24 Create Object*
37-39 Detect Poison 25-26 Compact 25-26 Danger Sense
40-42 Detect Psionics 27-28 Control Flames 27-28 Detect Ethereal
43-45 Detect Spirits 29-30 Control Light 29-30 Detection*
46-48 Displacement 31-32 Create Sound 31-32 Detonate*
49-51 Ego Whip 33-34 Daydream 33-34 Dimensional Door
52-54 Empathy 35-36 Deflect 35-36 Double Pain
55-57 Expansion 37-38 Detect Moisture 37-38 Duo-dimension
58-60 False Sensory Input 39-40 Dimensional Swap 39-40 Ectoplasmic Form
61-63 Float 41-42 Enhanced Strength 41-42 Enhancement
64-66 Insect Mind 43-44 ESP 43-44 Environmental Awareness
67-69 Know Location 45-46 Fighting Trance 45-46 Graft Weapon
70-72 Martial Trance 47-48 Flesh Armour 47-48 Hallucination*
73-75 Photosynthesis 49-50 Focus Forgiveness 49-50 Incarnation Awareness
76-78 Plant Mind 51-52 Ghost Writing 51-52 Inertial Barrier
79-81 Project Force 53-54 Heightened Senses 53-54 Iron Will
82-84 Reduction 55-56 Hivemind 55-56 Life Draining*
85-87 Reptile Mind 57-58 Intensify* 57-58 Mass Manipulation
88-90 Sense Link 59-60 Invisibility 59-60 Mind Thrust
91-92 Speed Burst 61-62 Know Course 61-62 Mindlink*
93-94 Spider touch 63-64 Levitation 63-64 Momentum Theft
95-96 Synesthete 65-66 Magnetize 65-66 Opposite Reaction
97-98 Trail of Destruction 67-68 Mind over Body 67-68 Post-Hypnotic Suggestion
99-00 Warp Shield 69-70 Molecular Bonding 69-70 Psionic Residue
71-72 Molecular Manipulation 71-72 Psychic Blade
73-74 Object Reading* 73-74 Psychic Messenger
75-76 Pheromone Discharge 75-76 Rigidity
77-78 Precognition* 77-78 Safe Path
79-80 Return Flight 79-80 Shadowform*
81-82 Send Thoughts 81-82 Share Strength
83-84 Sensitivity to Psychic Impressions* 83-85 Soften
85-86 Sensory Suppression 86-88 Summon Planar Energy*
87-88 Slipstream 89-91 Telekinetic Flight*
89-90 Static Discharge 92-94 Time Dilation
91-92 Suppress Fear 95-97 Tower of Iron Will
93-94 Telempathic Projection 98-00 True Worship
95-96 Thought Shield
97-98 Warp Blade
99 Watcher’s Ward
00 Weather Prediction
d% 4th-Level Power d% 5th-Level Power d20 6th-Level Power
01-03 Amnesia 01-03 Anticipatory Strike 01-02 Aging
04-06 Animate Object 04-06 Body Control 3 Aura Alteration*
07-09 Appraise* 07-09 Complete Healing* 4 Banishment*
10-12 Cannibalize 10-12 Control Wind 5 Disintegrate*
13-15 Cause Decay 13-15 Death field* 6 Empower, Lesser
16-18 Control Body 16-18 Dimensional Blade 7 Intellect Fortress
19-21 Dimensional Walk 19-21 Dimensional Screen 8 Invincible Foes
22-24 Energy Containment* 22-24 Domination* 9 Overland Flight
25-27 Fate Link* 25-27 Ethereal Traveller 10 Probability Manipulation
28-30 Forced Symmetry 28-30 Gird 11 Psionic Blast*
31-33 Free Action 31-33 Impossible Task 12 Psychic Restoration
34-36 Id Insinuation 34-36 Kinetic Control* 13 Revivify
37-39 Identity Penetration 37-39 Mental Barrier 14 Scrying Trap
40-42 Immovability 40-42 Mindwipe* 15 Subjective Reality*
43-45 Inflict Pain 43-45 Nerve Manipulation * 16 Summon Object
46-48 Kinetic Blast 46-48 Phase Object 17 Suppress Magic*
49-51 Lend Health 49-51 Phobia Amplification 18 Teleport Other*
52-54 Metamorphosis* 52-54 Pocket Dimension 19 Time Duplicate
55-57 Mind Blank 55-57 Predestination 20 Wrench
58-60 Mindwreck* 58-60 Probability Travel*
61-63 Molecular Rearrangement * 61-63 Probe*
64-66 Mysterious Traveller 64-66 Psionic Inflation
67-69 Phase 67-69 Psychic Drain
70-72 Poison Simulation* 70-72 Repugnance
73-74 Psionic Vampirism 73-75 Spatial Distortion
75-76 Psychic Impersonation 76-78 Spirit Lore*
77-78 Radial Navigation 79-81 Strength of the Land
79-80 Receptacle 82-84 Summon Planar Creature*
81-82 Retrospection 85-87 Synaptic Static
83-84 Scrying* 88-90 Telekinesis*
85-86 Sensitivity to Observation 91-93 Telekinetic Barrier*
87-88 Shadow Walk 95-96 Teleport Trigger
89-90 Superior Invisibility* 97-98 Teleport*
91-92 Suspend Animation 99-00 True Sight*
93-94 Teleport Lock
95-96 Teleport Object
97-98 Time/Space Anchor
99-00 Truthear
d30 7th-Level Power d12 8th-Level Power d10 9th-Level Power
01-03 Anticipatory Vision 1 Convergence 1 Assimilate
04-06 Astral Projection 2 Fusion 2 Beast Mastery
07-09 Dream Travel 3 Hypercognition 3 Cosmic Awareness*
10-12 Empower* 4 Mass Domination* 4 Elemental Composition*
13-14 Evade Blast 5 Mind Bar 5 Kinetic Cyclone
15-16 Fate of One 6 Obsidian Form* 6 Megakinesis*
17-18 Kinetic Rebound 7 Psychic Clone* 7 Metafaculty
19-20 Mindflame* 8 Psychic Crush 8 Planar Transposition*
21-22 Regenerate* 9 Stasis Field 9 Psychic Surgery*
23-24 Split Personality* 10 Telekinetic Sphere 10 Wormhole*
25-26 Switch Personality* 11 Teleport, Mass
27-28 Time Shift 12 Time Travel*
29-30 Ultrablast*

Wild Talents

Warbringer logarium